Expectations of all aboard the Nogura are very high. All are expected to follow the rules and regulations of both the Nogura and her home Fleet at all times. By joining the crew you affirm that you will write in a proper and adequate manner. Members who choose to make ultra short posts, post very infrequently, or post posts with overly sexual content will be removed immediately, and by continuing, you agree to this. It should be noted that the Nogura is set in a time of war, so there may be cases of extreme violence written and applicants should be aware of this. As such, it is the judgement of the command staff that the Nogura will accept no player under the age of 16. There will be violent content from time to time and all players should be prepared for this. Any players found to be under the age of 16 will be immediately removed without question and banned from the Ship. By agreeing to these terms, you are also saying that you are at least 16.
All CO’s desire their crew to have fun when on their simm and Captain Azulas is no different. Follow these 10 rules for a stress free simming career!
The Command Staff may, at any time, remove any player(s) from the simulation with immediate effect, if they pose a risk to the safe simming environment provided. Any person removed under this rule will be banned from joining or being associated with this simulation permanently.
In times when the safe simming environment is not at risk but a player is deemed to have not followed the rules, a strike against their name which in turn will limit awards, promotions or positional advancement within the simulation for a period of time.
A strike instantly places a crewmember on Probation for a period of 60 days after which time the strike is automatically removed and probation ends. For each additional strike awarded whilst on probation, an additional 30 days will be added on to the original 60 days. If an additional strike is awarded, this automatically resets the 60 day period of probation for the first strike, so for example, at the time of receiving a second strike, the player will be put on probation for 90 days.
A player can only have a total of three strikes (and thus, 120 days of probation) at any one time. If the player reaches a point where three strikes is not enough, their removal is automatically sanctioned. Player removal on these disciplinary grounds is to be carried out by the officer in command at the time, be it the CO (or should the CO be on LOA/ELOA) or the XO. In the event that both the CO or the XO are unavailable, player removal is to be discussed by the player currently in command and the Task Force Commanding Officer. Further fall out from this will be discussed upon the return of the CO or XO – whoever returns first.
Any player who is removed under the strike policy will be banned from applying or being accepted to the simulation for a period of 180 days (roughly six months), which is equal to the time required for the three strikes to be automatically removed and an extra 60 day cooling off period.
Strikes will be rewarded for the following reasons:
The Command Staff of the Solaria actively encourages players to explore their simming world and develop their characters in the greatest depth possible and as such, this guideline on PNPCs and NPCs should hopefully go some way to helping players to develop environments, storylines and characters.
At present, the rule of the fleet is that each player may only have one active ‘player’ character on each sim and that is something which the Command Staff of the Solaria are very much in favour of. However, we believe that players should have the freedom to create a number of NPCs and PNPCs in order to make the game richer and more vibrant.
On a ship the size of the Solaria (which has a crew of between 1400 and 1500 at any one given time) it is important to make sure that there are reference points throughout the game for people to use. For reference, the following abbreviations are used throughout this document:
That is why the following PC/LNPC/NPC guidelines are in effect:
Players are requested to pay attention to ranking structures and look to bring in PNPC/NPC’s of differing ranks, and in differing departments. No player will be permitted an PNPC/NPC character who outranks their main player character unless they have been requested by the CO to play a mission-specific NPC.
The player’s main character will be the priority. It will be frowned upon if players start posting more with PNPC/NPC characters than their own.
All players are quite within their rights to create their own NPCs in the game but must ensure that they send information on the NPC to the Executive Officer so that he is able to link NPCs to their player and ensure that they are not misused. The CO/XO also reserves the right to alter the rank of any NPC after discussion with the user.
We acknowledge that upon joining our sim, all members give up a portion of their free time to join us and share in our story telling.
It is entirely possible that, during your time with us, you will be distracted by real world events such as illness, lack of internet or computer access or other reasons. It is your responsibility to inform the command staff that you will be unable to meet the regular posting requirements by requesting an LOA (Leave of Absence). You can do this one of three ways.
Any player that is involved in a situation where they are likely to be absent from the sim for a period of more than 60 days will be asked to consider their position on the sim and may be asked to resign. This is to ensure that posts are not occupied when new members in a position to post could be active and helping the sim to progress. There are, of course, exceptions that may be made, in discussion with the CO and XO. These are handled on a case by case basis.
With the recent influx of new members to the sim, it has become essential to consider the issue of continuity in writing and formatting of posts. It is too easy for one person to write or style a post one way and for another to do it a different way. This make the posts look messy, especially if they are joint posts with both doing things differently.
As such, we have created this page, the “Posting Continuity Style Guide”. I expect everyone to follow it and to start formatting their posts as needed.
The one of the things people tend to write in their posts are timestamps and locations. This is not needed as the post form allows you to fill in the timeline of the post and the main location where it takes place. However, from time to time, characters may be required to move locations, or may be in different locations before meeting up somewhere. Please don’t be afraid to use timestamps or locations to move on to different parts of the story. Just ensure you use squared brackets at either end of the tag.
In posts, it is sometimes difficult to distinguish between the thoughts and the actual speech of a character. To combat this, it has been decided that thoughts will be put in italics with single inverted commas. You can achieve this by doing the following: Start off by writing < i > ‘and then writing here whatever the thought is, and ending with’ < / i >. When you do this, it is important that you do not leave any spaces between the arrows.
An example would be:
Gor pondered the woman’s actions for a minute. < i > ‘What if she really did love me?’ < / i >
Would become the following without any spaces:
Drayton pondered the woman’s actions for a minute. ‘What if she really did love me?’
It is important to remember to use the arrows and not squared brackets as the brackets do not affect the formatting in the same way.
It is common in posts that different characters must get into contact with people around the ship and they do this by using their commbadge or ship to ship transmissions. But lots of people just write it as normal dialogue. It is important to distinguish between the two so it is easy to see who is actually present in the place where the post is taking place and who/how the people are interacting. What we want to see is people adding a commbadge to the start of the dialogue that they are using for communications. The commbadge we add is made up of = / \ = with no spaces, which looks like this: =/\= An example of using the commbadge in dialogue would be as follows:
“=/\=Medical teams report to the bridge,” The Captain spoke over the internal comm before switching attention elsewhere. “Ops, give me details on the enemy ship.”
It is a highly effective way of showing what communication is done with characters not in the same location as your own character.
This guide is all about ensuring continuity and a common inconsistency we come across is the writing of starship or Starbase designations. We see lots of people writing names as U.S.S. Lexington or USS Lexington. We will write them as USS Lexington, USS Nogura etc. Alternatively, a good way of getting around this, if the wording of your paragraph allows it, you can refer to the ship as the starship Lexington, or the starship Nogura – meaning you don’t have to use USS at all.
A more common problem comes when we are referring to different Starbases and Outposts. I see people write SB375, when if you think about it, you would never hear a character say “when we get to SB375,” they would say “when we get to Starbase Three-Seven-Five.” So, the problem here is to know when to use the abbreviation and when not to. The basic rule is use the abbreviation in prose, but not dialogue. Example:
Commander Azulas had thoroughly enjoyed her time on SB375, but knew her time was coming to an end. The Solaria would be transporting her to the next base on her tour soon. “Thank you, Admiral. Your facility is lovely but I should head back to the Solaria, we’re due to depart for Starbase Seventy-Four in an hour and we have things to prepare.”
As always, there are exceptions to the rule and they mainly come with Deep Space Stations, such as DS10. We often heard the crew of Deep Space Nine refer to the station as DS9, which is fine. So, it is reasonable to refer to it as DS9 or DS10 in speech.
There’s also the issue of when to write the number as digit or words. The simple way of knowing this is as follows: When using the abbreviation, use digits, when writing the long form, write the word, such as: Starbase Three-Seven-Five or SB375.
The same applies to Task Forces. When writing prose, TF47 is acceptable, but in speech, a character would say “Task Force Forty-Seven,” so the rule applies there also.
When writing prose, there is no reason to write abbreviations for words other than those seen above, or for some pieces of technology. Other words should be written in full wherever possible. The exception of course, is in speech. You would be expected to write the word technology in the main prose of your post, but in speech it is very possible your character might refer to it as “tech”.
Ranks should NEVER be abbreviated. Azulas is not a Cmdr, she is a Commander. Data was not a Lt. Cmdr., he was a Lieutenant Commander. Vice Admiral Ross is exactly that, NOT a VAdm. No one is an Ens, a Lt. JG or an Lt, they are Ensigns, junior Lieutenants or Lieutenants. No one is a CPO, they are Chief Petty Officer’s or “Chief” for short. You get the picture.
It has been deemed that standard Posting Policy aboard the simm is that of an absolute minimum of one post per 14 day period, which allows a minimum of only two to three posts a month. Naturally, more is encouraged, but this is the absolute minimum. Personal Logs do NOT count towards this requirement.
In relation to joint posts, it has been decided that a maximum of 72 hours is allowed as waiting time for tags to be answered, before the post is ‘bumped’ as a reminder and a further 24 hours is granted. A JP is bumped by the person waiting for tags to be answered pressing save once again. This sends another reminder that the post has been edited.
A post may be bumped twice before all authors are given permission to write around or edit out the missing tag wherever appropriate in order to continue with the post.
Naturally, all parts of the Posting Policy are suspended for a player upon the receipt of any form of LOA request. Authors involved in a post with a person who requests an LOA may NPC that character, with the players permission, or with the permission of the Co or XO. This is to ensure that posting continues.
Further guidance below also applies to the sim: